Credit purchases:
When the game starts you will have x amount of credits to purchase units and
technology. If warships are purchased you must pay the Total Cost. Units are
purchased normally and all units bought on turn 1 can be placed anywhere. You
also purchase factories and place them on worlds of your choice. Any units made
during the game must originate from its factory type.
There are 3 levels of Technology:
Level I: Standard 3025 technology, with warships thrown in...gotta have warships! :)
Level II: 3050 technology or in BF2 terms "Upgraded". Units are more powerful and
better warships are available.
Level III: Considered Clan Tech if their were clans in the game. Best possible units
and warships.
You automatically begin the game at level I.
You can purchase with your starting credits a higher level:
Level II will cost 15% of you per turn income x 12.
Level III will cost 25% of your per turn income x 24.
Or you can research during the game where the 12 and 24 are turns and the cost is
spread out over those turns instead of in 1 lump sum as in the beginning
Warships that carry fighters automatically come with them when purchased. the few
warships that carry mechs internally must have them purchased separately.
Note Level I player units start at Green
Level II player units start at Regular
Level III player units start at Veteran.
If you start at a higher level tech than I you cannot purchase units in a category
below yours.. example if you purchased Level III..you could only build level
III units not II or I...this doesn’t apply if you research normally through the game.
Level I tech costs 10% of your per turn planetary income for six rounds.
Factories:
Factories take 4 turns to build, except the first turn of the game
when you purchase and place them for intial purchases take the
cost per turn times the number of turns and pay in full ie.mech
factory would cost 40cr
Factory:
Mech - Cost:10cr/per turn for 4 turns
Max Output:3 Battalions
Armor - Cost:5cr/per turn for 4 turns
Max Output:4 Battalions
Infantry - Cost:3cr/Turn for 4 Turns
Max Output: 6 Battalions
Aero - Cost:6cr/per turn for 4 turns
Max Output:3 Wings
Warship - Cost:20cr/per turn for 4 turns
Max Output:1 vessel
There are 36 units to mech, armor, and infantry battalions.
There are 18 units to an aero fighter wing.
Selling/Moving Factories:
Selling: 1 turn and get 50% value back
Moving: 2 turns to dissassemble. x time to transport (jumpship free of charge for move).2 turns to reassemble and costs 50% of factory value.
Tech Level I Units
Light Mech Battalion:
Speed-Fast
Fire Power-36
Armor-108
Cost:3cr
_____________________
Medium Mech Battalion:
Speed-Moderate
Fire Power-72
Armor-144
Cost:4cr
_____________________
Heavy Mech Battalion:
Speed-Slow
Fire Power-108
Armor-252
Cost:6cr
_____________________
Assault Mech Battalion:
Speed-Very Slow
Fire Power-144
Armor-324
Cost:8cr
_____________________
Armor Battalion:
Speed-Slow
Fire Power-54
Armor-90
Cost:2cr
______________________
Infantry:
Speed-Slow
Fire Power-18
Armor-25
Cost:1cr
______________________
Aero Fighter Wing:
Speed-Fast
Fire Power-90
Armor-108
Cost:5cr
_______________________
Small Transport:
Speed:Very Slow
FirePower:0
Armor:20
Marines: 9
Transport: 4 battalions
Cost:5cr/turn
Time:2 turns
________________________
Medium Transport:
Speed:Very Slow
FirePower:0
Armor:30
Marines: 12
Transport: 8 Battalions
Cost:10cr/turn
Time:2 turns
________________________
Large Transport:
Speed:Very Slow
FirePower:0
Armor:40
Marines:12
Transport: 12 Battalions
Cost:15cr/turn
Time:2 turns
_________________________
Vincent Mk 42 Corvette
Speed:Fast
Fire Power:52
Extreme Range FP: 4
Anti-Fighter: 4
Armor:70
Marines:40
Fighters: 6
Cost:10/Turn
Time: 3 turns
_________________________
Zechetinu Corvette
Speed: Very Fast
Fire Power:142
Extreme Range FP:62
Anti-Fighter:52
Armor:85
Marines:24
Fighters:6
Transport: 1 Battalion
Cost:16/turn
Time:3 Turns
__________________________
Essex Destroyer
Speed: Moderate
Fire Power:346
Extreme range FP:78
Anti-Fighter:6
Armor:146
Marines:70
Fighters:6
Cost: 20/turn
Time:4 turns
__________________________
Lola III Destroyer
Speed:Fast
Fire Power:263
Extreme Range:87
Anti-Fighter:16
Armor:192
Marines:50
Fighters:6
Cost:23/turn
Time:4 turns
__________________________
Congress Frigate
Speed:Moderate
Fire Power:331
Extreme Range:14
Anti-Fighter:18
Armor:291
Marines:85
Fighters:6
Transport:2 Battalions
Cost:25/turn
Time:4 turns
_____________________________
Volga Transport
Speed:Slow
Fire Power: 379
Extreme Range:109
Anti-Fighter:72
Armor:554
Marines:112
Fighters:20
Transport: 4 Battalions
Cost: 30/Turn
Time:4 Turns
_______________________________
Eagle Frigate
Speed: Fast
Fire Power:623
Extreme Range:80
Anti-Fighter:79
Armor:141
Marines:112
Fighters:6
Transport: 4 Battalions
Cost: 35/turn
Time: 4 Turns
____________________________
Soveteskii Soyuz Heavy Cruiser
Speed: Slow
Fire Power:356
Extreme Range:176
Anti-Fighter:16
Armor:318
Marines:67
Fighters:18
Transport: 5 Battalions
Cost:25/Turn
Time: 5 Turns
_____________________________
Cameron Battle Cruiser
Speed:Slow
Fire Power:661
Extreme Range:361
Anti-Fighter: 32
Armor:494
Marines:98
Fighters: 16
Transport: 2 Battalions
Cost: 26/Turn
Time: 7 turns
______________________________
Aegis Heavy Cruiser
Speed: Slow
Fire Power: 1200
Extreme Range: 86
Anti- Fighter:32
Armor:384
Marines: 60
Fighters: 6
Transport: 4 Battalions
Cost: 35/turn
Time: 6 Turns
_____________________________
Texas BattleShip
Speed:Moderate
Fire Power:556
Extreme Range:464
Anti-Fighter:48
Armor:1152
Marines:234
Fighters: 40
Transport: 6 Battalions
Cost:40/Turn
Time: 8 Turns
SEE THE REVISED WARSHIP COST TABLE BELOW!!!!
********************************************
Tech Level II Units
Light Mech Battalion-Upgraded
Speed: Fast
Fire Power: 63
Armor: 126
Cost: 5cr
______________________
Medium Mech Battalion-Upgraded
Speed: Fast
Fire Power:90
Armor: 180
Cost:7cr
_______________________
Heavy Mech Battalion-Upgraded
Speed: Moderate
Fire Power:162
Armor:299
Cost: 9cr
_______________________
Assault Mech Battalion-Upgraded
Speed: Slow
Fire Power: 216
Armor: 396
Cost: 11cr
________________________
Armor Battalion - Upgraded
Speed: Moderate
Fire Power:115
Armor:198
Cost: 4cr
_________________________
Elemental Battalion
Speed: Slow
Fire Power: 36
Armor:72
Cost:2cr
__________________________
Aero Fighter Wing-upgraded
Speed: Fast
Fire Power:147
Armor:162
Cost:6cr
___________________________
Fox Corvette
Speed: Moderate
Fire Power:179
Extreme Range:56
Anti-Fighter: 38
Armor:255
Marines:24
Fighters:12
Transport:5 Battalions
Cost:30/Turn
Time: 3 turns
________________________________
Sufferen Destroyer
Speed:Moderate
FirePower:395
Extreme Range: 118
Anti-Fighter:40
Armor:273
Marines: 252
Transport: 4 Battalions
Cost:24/turn
Time: 4 turns
______________________________
York Destroyer
Speed: Fast
Fire Power:358
Extreme Range:96
Anti-Fighter:26
Armor:440
Marines:65
Fighters: 50
Transport: 2 Battalions
Cost:38/Turn
Time: 4 turns
_______________________________
Tatsumaki Destroyer
Speed:Fast
Fire Power:456
Extreme Range:112
Anti-Fighter:144
Armor:270
Marines:86
Fighters:18
Transport: 2 Battalions
Cost:40/turn
time:4 Turns
_____________________________
Liberator Cruiser
Speed:Moderate
Fire Power:796
Extreme Range: 394
Anti-Figter:80
Armor:689
Marines:250
Fighters:30
Transport: 6 battalions
Cost: 45/turn
Time: 5 turns
______________________________
Agamemnon Heavy Cruiser
Speed:Fast
Fire Power: 795
Extreme Range:112
Anti-Fighter:147
Armor:227
Marines:82
Fighters:18
Transport: 4 battalions
Cost: 40/turn
Time:6 Turns
_____________________________
Black Lion BattleCruiser
Speed:Moderate
FirePower:1210
Exteme Range: 38
Anti-Fighter: 36
Armor:502
Marines:70
Fighters:18
Transport: 4 battalions
Cost:35/Turn
Time: 7 turns
_______________________________
Potemkin Troop Transport
Speed: Slow
Fire Power:452
Extreme Range: 452
Anti-Fighter:16
Armor:737
Marines:75
Transport: 25 Battalions
Cost:50/Turn
Time:6 turns
_________________________________
McKenna Battleship
Speed: Moderate
Fire Power:1301
Extreme Range:720
Anti-fighter:24
Armor:834
Marines:205
Fighters: 50
Transport: 6 Battalions
Cost:45/turn
Time: 10 Turns
SEE THE REVISED WARSHIP COST TABLE BELOW!!!!
******************************************
Tech Level III Units
Light Mech Battalion-Omni
Speed:Very Fast
Fire Power: 126
Armor:195
Cost:6cr
______________________________
Medium Mech Battalion-Omni
Speed:Fast
Fire Power:223
Armor:273
Cost:9cr
_______________________________
Heavy Mech Battalion-Omni
Speed:Moderate
Fire Power:324
Armor:432
Cost:12cr
________________________________
Assault Mech Battalion-Omni
Speed:Slow
Fire Power:468
Armor:504
Cost:15cr
_________________________________
Armor Battalion-Omni
Speed:Moderate
Fire Power:205
Armor:360
Cost:5cr
__________________________________
Power Armor Infantry
Speed:Moderate
Fire Power:90
Armor:190
Cost: 4cr
__________________________________
Aero Fighter Wing-Omni
Speed: Very Fast
Fire Power:180
Armor:216
Cost:8cr
__________________________________
Inazuma Corvette
Speed: Very Fast
Fire Power: 224
Extreme Range: 57
Anti-Fighter:36
Armor:113
Marines:32
Fighters: 6
Transport: 3 battalions
Cost: 32/turn
Time: 3 turns
____________________________
Impavido Destroyer
Speed: Very Fast
Fire Power:415
Extreme Range:48
Anti-Fighter:48
Armor:209
Marines: 56
Fighters: 18
Transport: 2 Battalions
Cost: 25/Turn
Time: 4 turns
____________________________
Whirlwind Destroyer
Speed:Fast
Fire Power:340
Extreme Range:99
Anti-Fighter:22
Armor:315
Marines:25
Fighters:10
Cost:32/turn
Time:4 turns
_____________________________
Kyushu Frigate
Speed:Moderate
FirePower:670
Extreme Range:48
Anti-Fighter:64
Armor:410
Marines:140
Fighters: 18
Transports: 4 Battalions + 3 Battalions internally
Cost:37/turn
Time: 5 Turns
________________________________
Kirishima Cruiser
Speed: Very Fast
Fire Power:541
Extreme Range:102
Anti-Fighter:88
Armor:639
Marines: 84
Fighters: 12
Transport: 3 Battalions
Cost: 55/Turn
Time: 5 turns
_____________________________
Night Lord Battleship
Speed:Moderate
FirePower: 788
Extreme Range: 314
Anti-Fighter:28
Armor:1258
Marines: 500
Fighters: 20
Transport: 4 battalions + 3 battalions internally
Cost: 50/turn
Time:8 turns
________________________________________________
Thera Carrier
Speed: Moderate
Fire Power: 1025
Extreme Range:253
Anti-Fighter:176
Armor:1173
Marines: 212
Fighters: 216
Transport: 4 Battalions
Cost: 70/turn
Time: 8 turns
SEE THE REVISED WARSHIP COST TABLE BELOW!!!!
**************************************************
Repairs and replenishments:
Units (mechs,tanks,infantry,aero) can be repaired anywhere. Take the number of
maximum units, IE a mech battalion is 36 mechs, divide the cost by 36. So a
TL 2 Hvy Mech Battalion costs 9. Each mech in it costs 9/36 = .25.
So if you lost, say, 15 mechs and wanted to replenish the battalion, it would cost
15 * .25 = 3.75.
Warships can also be repaired anywhere (mobile repair stations). BUT they cannot move
while in space dock. Take the total cost of warship and multiply it by the percent
of damage to be repaired. If a warship cost 500cr to build and was at 75% damage it
would cost 500*.75 = 375. A MAXIMUM of 50cr can be spent on repairing a warship per
turn, so some warships may take more than 1 turn to Repair. The above example would
take 8 turns to full repair, 7 turns at 50cr per turn, and the 8th costing
25cr. Warships are and always will be that expensive luxury. This is also to simulate
in the books how long it takes to repair heavily damaged vessels. The bad side is
warships get damaged so easily. A warship can repair at 100cr a turn IF it is in a
Naval Factory - nothing can be built in that factory while it is repairing the
warship.
Black Op units:
Cost is 25% more than their counter part and can be any unit or warship. Unit is
registered as UNKNOWN, a ghost unit. It is very unlikely a unit will be traced
back to its owner, a perfect raider if you do not want someone to know who you are
and what you are doing. also a way of supporting a secret ally with troops and not
offend anyone else with your involvement
Training Units:
Training units is as follows:
Green to Regular: costs 10% of units total cost and takes 2 turns
(payment is paid on the first turn only).
Regular to Veteran costs 15% of units total and takes 3 turns.
Veteran to Elite costs 20% of units total and takes 4 turns.
note: if a unit takes alot of losses and they are replaced the
overall Experience can drop...if elite units losses 40% of its
troops when they are replenished up to 100% they may drop to
veteran status.
Raids:
Target a planet within jump range of the raider. A raid will cost the target realm
1d6 x 2 credits. if garrison forces are present the raid may fail. Raids involve
only 1 unit of troops.
1 raid per planet, please.
Raids require Raid Transports. A Raider Transport costs 5cr and takes 1 turn to
build via a warship factory. It carries 1 unit.
Jumping Rules:
Regular Jump: 3 jumps
Internal Movement: 6 jumps
*this is when you beginning and end is within your own space. this allows from moving units to the front a little faster using various recharge stations.
Civilian Transports:
you can transport any battalion or wing at the cost of 1cr. seeing how that is a billion dollars it seems right. IF you do this too much your trade agreements will start suffering
Command Circuits:
1> Spread out transports so that they can reach another one in a chain of ships....walla! a command circuit.
2> use civilian transports....at a cost of 1 cr per unit per 3 jumps.
*when using civilian transports you can cause your trade to stop or slow and have a chance of starting a recession due to the amount of commercial funds being lost.
use it wisely and don't complain when your economy suffers for it
Covert Ops:
Intelligence Report State: 5cr - not very informative
Intelligence Report Planet: 5cr - very informative
Counter Intel State:5cr
Counter Intel Planet:5cr
can pay both more than once to increase chance of success or failure
Experience Points/Levels:
Cost to raise Experience:
Green -> Regular 1pt
Regular -> Veteran 2pts
Veteran -> Elite 4pts.
Elite -> Ultra 8pts
Green - 15%
Regulat 0%
VEteran +10%
Elite +25%
Ultra +40%
New Salvage Rule:
Instead of giving units in salvage Credits will be given instead. Units that surrender are still units they wont get converted into credits.
WARSHIP TABLE: REVISED
SHIPS |
Speed |
Fire Factor |
Ext. Range |
Anti-Fighter |
Armor |
Marines |
Fighters |
Battalions |
Cost |
Time |
Total Cost |
Small Transport Fleet |
Very Slow |
0 |
0 |
0 |
20 |
9 |
0 |
4 |
5 |
2 |
10 |
Medium Transport Fleet |
Very Slow |
0 |
0 |
0 |
30 |
12 |
0 |
8 |
10 |
2 |
20 |
Large Transport Fleet |
Very Slow |
0 |
0 |
0 |
40 |
12 |
0 |
12 |
15 |
2 |
30 |
Vincent Mk 42 Corvette |
Fast |
52 |
4 |
4 |
70 |
40 |
6 |
0 |
10 |
2 |
20 |
Inazuma Corvette |
Very Fast |
224 |
57 |
36 |
113 |
32 |
6 |
3 |
30 |
2 |
60 |
Zechetinu Corvette |
Very Fast |
142 |
62 |
52 |
85 |
24 |
6 |
1 |
20 |
2 |
40 |
Fox Corvette |
Moderate |
179 |
56 |
38 |
255 |
24 |
12 |
5 |
30 |
2 |
60 |
Tatsumaki Destroyer |
Fast |
456 |
112 |
144 |
270 |
86 |
18 |
2 |
40 |
3 |
120 |
WhirlWind Destroyer |
Fast |
340 |
99 |
22 |
315 |
25 |
10 |
0 |
32 |
3 |
96 |
York Destroyer |
Fast |
358 |
96 |
26 |
440 |
65 |
50 |
2 |
40 |
3 |
120 |
Essex Destroyer |
Moderate |
346 |
78 |
6 |
146 |
70 |
6 |
0 |
25 |
3 |
75 |
Lola III Destroyer |
Fast |
263 |
87 |
16 |
192 |
50 |
6 |
0 |
28 |
3 |
84 |
Impavido Destroyer |
Very Fast |
415 |
48 |
48 |
209 |
56 |
18 |
2 |
35 |
3 |
105 |
Sufferen Destroyer |
Moderate |
395 |
118 |
40 |
273 |
252 |
0 |
4 |
35 |
3 |
105 |
Kyushu Frigate |
Moderate |
670 |
48 |
64 |
410 |
140 |
18 |
4(+108mechs) |
50 |
3 |
150 |
Eagle Frigate |
Fast |
623 |
80 |
79 |
141 |
112 |
6 |
4 |
40 |
3 |
120 |
Congress Frigate |
Moderate |
331 |
14 |
18 |
291 |
85 |
6 |
2 |
30 |
3 |
90 |
Volga Transport |
Slow |
379 |
109 |
72 |
554 |
112 |
20 |
4 |
40 |
3 |
120 |
Liberator Cruiser |
Moderate |
796 |
394 |
80 |
689 |
250 |
30 |
6 |
50 |
4 |
200 |
Kirishima Cruiser |
Very Fast |
541 |
102 |
88 |
639 |
84 |
12 |
3 |
50 |
4 |
200 |
Soveteskii Soyuz Heavy Cruiser |
Slow |
356 |
176 |
16 |
318 |
67 |
18 |
5 |
40 |
4 |
160 |
Aegis Heavy Cruiser |
Slow |
1200 |
86 |
32 |
384 |
60 |
6 |
4 |
40 |
4 |
160 |
Agamemnon Heavy Cruiser |
Fast |
795 |
112 |
147 |
227 |
82 |
18 |
4 |
40 |
4 |
160 |
Black Lion BattleCruiser |
Moderate |
1210 |
38 |
36 |
502 |
70 |
18 |
4 |
55 |
4 |
220 |
Cameron BattleCruiser |
Slow |
661 |
361 |
32 |
494 |
98 |
16 |
2 |
50 |
4 |
200 |
Potemkin Troop Transport |
Slow |
452 |
452 |
16 |
737 |
75 |
0 |
25 |
60 |
5 |
300 |
Thera Carrier |
Moderate |
1025 |
253 |
176 |
1173 |
212 |
216 |
4 |
80 |
5 |
400 |
Mkenna Battleship |
Moderate |
1301 |
720 |
24 |
843 |
205 |
50 |
6 |
70 |
5 |
350 |
Texas Battleship |
Moderate |
556 |
464 |
48 |
1152 |
234 |
40 |
6 |
65 |
5 |
325 |
Nightlord Battleship |
Moderate |
788 |
314 |
28 |
1258 |
500 |
20 |
4(+108mechs) |
70 |
5 |
350 |
Orion Frigate |
x |
x |
x |
x |
x |
x |
x |
x |
80 |
4 |
320 |